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UnseenBox

00Entrance

  1. CH.01ORIGINAL WORLDS

WECREATETHE UNSEEN

UnseenBox is an independent game development studio creating original games, immersive worlds, and interactive experiences built to stay with you

N°001 — Est. 2022

Manifesto

Games Made Beyond the Ordinary.

— UnseenBox, Est. 2022

01Released worlds

Worlds you can enter today.

01 / 03

Unwanted Glitch

REALITY HAS A BUG. You weren't supposed to see what was behind it.

Genre
Adventure · Exploration · Mystery · Horror
Platforms
Status
Prototype
Released

03Services

We build with others, too.

Studios, schools, museums, brands and public institutions come to us when something needs to be played, not just watched.

  1. From first prototype to store page.

    Full-cycle development of original or commissioned games — design, art direction, engineering, sound, porting and launch. We can lead the whole project or plug into your team.

    • Unity & Godot
    • PC, console, mobile
    • Co-development
  2. Learning that doesn't feel like homework.

    We co-design with teachers and learners so the mechanic is the lesson. Curriculum-aligned, measurable, and genuinely fun to play twice.

    • Curriculum mapping
    • Classroom pilots
    • Learning analytics
  3. Rehearse the moments that matter.

    Training simulations for safety, health and industry. We turn procedures and hard decisions into scenarios people can practise without real-world risk.

    • Scenario design
    • Assessment logic
    • LMS / SCORM
  4. Presence, handled with care.

    Comfortable, performant virtual reality for Quest, SteamVR and Vision Pro — games, training, virtual visits and location-based experiences.

    • Standalone & PC VR
    • Hand tracking
    • Comfort testing
  5. Layers on the real world.

    Mobile and web AR that respects the place it lives in — museum guides, heritage trails, product stories and location games.

    • ARKit / ARCore
    • WebXR
    • Image & place anchors
  6. Rooms that respond.

    Physical-digital work for festivals, museums and brands: projection, sensors, light and sound that react to bodies in a room.

    • Projection mapping
    • Sensors & hardware
    • On-site operation
  7. Worlds in a browser tab.

    Real-time 3D for the web and desktop — configurators, virtual exhibitions, interactive stories and digital twins that load fast and look sharp.

    • WebGL / WebGPU
    • Unreal & Unity
    • Performance budgets
  8. Motivation without manipulation.

    Game design thinking for products, campaigns and communities — honest progression systems that respect people's time.

    • Engagement design
    • Reward economies
    • Playtesting
  9. Find out in two weeks, not two years.

    Short, intense sprints that turn an idea into something you can hold, test and pitch. Ideal before funding rounds or big commitments.

    • Vertical slices
    • Pitch builds
    • Tech feasibility

04Archive

The studio journal.

Client work, installations, jams, experiments and the mess behind them.

Open the archive

05The studio

A small studio for strange, deliberate worlds.

We build worlds worth getting lost in.

  1. 01

    Play is a way of thinking.

    Not a feature, not a reward loop. The fastest way to understand a system is to be allowed to break it.

  2. 02

    Small teams, sharp edges.

    We stay small on purpose. Fewer people means fewer compromises and work that still has fingerprints on it.

  3. 03

    Feel before features.

    If jumping doesn't feel good, a hundred levels won't save it. We polish the first second until it hums.

06Stay close

Follow the studio.

Work in progress, release dates and the occasional look inside the box — first, and unfiltered.